Tuesday, 29 January 2013

Logo Design


Think Box

Thinking outside the box, Block by Block

We start from scratch develop and ship! We are a games development company we come up with the concept develop it do concept art, make multiple versions of the game until we are satisfied with the quality and distribute it to multiple companies.  We go through the process of character development and scene development on paper then we transfer it onto screen to give it a fill, texture and/or 3D effect once we have that we will program the game to do what we want, normally it is a platformer/side scroller style game with a 2D fill such as the characters and the scenery it could be seen as a very naïve style but it is one that is very appealing to all ages some games are more age appropriate than others but it’s mostly down to players discretion. We are focused on bringing old-school styles of video games back into mainstream gaming for those who remember it and for those who are yet to experience it.

The art style for our games are always similar and very simple using a thicker black outline for the character with a fill that will normally consist of very few ranged colours and the colours it does use are all next to each other on the wheel or are fairly neutral (“Super Meat Boy” bellow) very much like the picture below.





Research


One of the main influences of my company is a team of two called Team Meat they did multiple games separate and a few together “Super Meat Boy” would be there successful game and it is a brilliant platformer but my favorate game is a game called The Binding of Isaac it is an independent video game designed by Edmund McMillen and Florian Himsl, Players control a crying naked child named Isaac or one of six other unlockable characters. The plot starts with his mother receiving a message from God demanding the life of her son as proof of her faith, Isaac flees into the monster-filled basement in order to escape with his life.  This concept comes from the bible in biblical terms known simply as "The Binding” it is a story from the Hebrew Bible in which God asks Abraham to sacrifice his son, Isaac, on Mount Moriah. The account states that Abraham "bound Isaac his son" before placing him on the altar, resulting in the popular name for the incident. The game itself has a dark sinister feel to it you can sell your soul for perks you have to take on the 7 sins, kill your mum, wade through her womb, destroy her heart, meet god, face against the devil and take on traits you find on the way hence the term “The Binding of Isaac” it has a simple art form that is very effective and pleasant to see its game play is simple but brilliant which is why this is one of my main influences.

The Second of my main comparisons is a company called “The Behemoth” they made a game called “Castle crashers”.  The Behemoth is a video game development company that was created in 2003 by John Baez, artist Dan Paladin (aka Synj), and programmers Tom Fulp (the creator of the popular Newsgrounds Flash website), Brandon LaCava, and Nick Dryburgh. The Behemoth development studio is located in San Diego, California.

The company is known for producing simple games with Paladin's signature 2D style. Their first console game was “Alien Hominid” it gained critical acclaim by the media and the members of The Behemoth quickly gained status as indie developers focused on bringing old-school styles of video games back into mainstream gaming.  The Behemoth's second game, “Castle Crashers” Since its release on Xbox Live Arcade, “Castle Crashers” has become one of the most downloaded games, with over 2.6 million copies sold by end of 2011.

Image Left is “Castle Crashers”                                             Image right is "Alien Hominid”


























Typography Experiments










Logo Development











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