Think Box
Thinking outside the box, Block by Block
Thinking outside the box, Block by Block
We
start from scratch develop and ship! We are a games development company we come
up with the concept develop it do concept art, make multiple versions of the
game until we are satisfied with the quality and distribute it to multiple companies. We go through the process of character
development and scene development on paper then we transfer it onto screen to
give it a fill, texture and/or 3D effect once we have that we will program the
game to do what we want, normally it is a platformer/side scroller style game with
a 2D fill such as the characters and the scenery it could be seen as a very
naïve style but it is one that is very appealing to all ages some games are
more age appropriate than others but it’s mostly down to players discretion. We
are focused on bringing old-school styles of video games back into mainstream
gaming for those who remember it and for those who are yet to experience it.
The
art style for our games are always similar and very simple using a thicker
black outline for the character with a fill that will normally consist of very
few ranged colours and the colours it does use are all next to each other on
the wheel or are fairly neutral (“Super Meat Boy” bellow) very much like the
picture below.
Research
One of the main influences of my company is a
team of two called Team Meat they did multiple games separate and a few
together “Super Meat Boy” would be there successful game and it is a brilliant
platformer but my favorate game is a game called The Binding of Isaac it is an
independent video game designed by Edmund McMillen and Florian Himsl, Players
control a crying naked child named Isaac or one of six other unlockable
characters. The plot starts with his mother receiving a message from God
demanding the life of her son as proof of her faith, Isaac flees into the
monster-filled basement in order to escape with his life. This concept comes from the bible in biblical terms known simply as
"The Binding” it is a story from the Hebrew Bible in which God asks
Abraham to sacrifice his son, Isaac, on Mount Moriah. The account states that
Abraham "bound Isaac his son" before placing him on the altar,
resulting in the popular name for the incident. The game itself has a dark
sinister feel to it you can sell your soul for perks you have to take on the 7
sins, kill your mum, wade through her womb, destroy her heart, meet god, face
against the devil and take on traits you find on the way hence the term “The
Binding of Isaac” it has a simple art form that is very effective and pleasant
to see its game play is simple but brilliant which is why this is one of my
main influences.
The company is known for producing simple games with
Paladin's signature 2D style. Their first console game was “Alien Hominid” it gained critical
acclaim by the media and the members of The Behemoth quickly gained status as
indie developers focused on bringing old-school styles of video games back into
mainstream gaming. The Behemoth's second
game, “Castle Crashers” Since
its release on Xbox Live Arcade, “Castle Crashers” has become one of the most
downloaded games, with over 2.6 million copies sold by end of 2011.
Image Left
is “Castle Crashers”
Image right is "Alien Hominid”















