Tuesday, 29 January 2013

Logo Design


Think Box

Thinking outside the box, Block by Block

We start from scratch develop and ship! We are a games development company we come up with the concept develop it do concept art, make multiple versions of the game until we are satisfied with the quality and distribute it to multiple companies.  We go through the process of character development and scene development on paper then we transfer it onto screen to give it a fill, texture and/or 3D effect once we have that we will program the game to do what we want, normally it is a platformer/side scroller style game with a 2D fill such as the characters and the scenery it could be seen as a very naïve style but it is one that is very appealing to all ages some games are more age appropriate than others but it’s mostly down to players discretion. We are focused on bringing old-school styles of video games back into mainstream gaming for those who remember it and for those who are yet to experience it.

The art style for our games are always similar and very simple using a thicker black outline for the character with a fill that will normally consist of very few ranged colours and the colours it does use are all next to each other on the wheel or are fairly neutral (“Super Meat Boy” bellow) very much like the picture below.





Research


One of the main influences of my company is a team of two called Team Meat they did multiple games separate and a few together “Super Meat Boy” would be there successful game and it is a brilliant platformer but my favorate game is a game called The Binding of Isaac it is an independent video game designed by Edmund McMillen and Florian Himsl, Players control a crying naked child named Isaac or one of six other unlockable characters. The plot starts with his mother receiving a message from God demanding the life of her son as proof of her faith, Isaac flees into the monster-filled basement in order to escape with his life.  This concept comes from the bible in biblical terms known simply as "The Binding” it is a story from the Hebrew Bible in which God asks Abraham to sacrifice his son, Isaac, on Mount Moriah. The account states that Abraham "bound Isaac his son" before placing him on the altar, resulting in the popular name for the incident. The game itself has a dark sinister feel to it you can sell your soul for perks you have to take on the 7 sins, kill your mum, wade through her womb, destroy her heart, meet god, face against the devil and take on traits you find on the way hence the term “The Binding of Isaac” it has a simple art form that is very effective and pleasant to see its game play is simple but brilliant which is why this is one of my main influences.

The Second of my main comparisons is a company called “The Behemoth” they made a game called “Castle crashers”.  The Behemoth is a video game development company that was created in 2003 by John Baez, artist Dan Paladin (aka Synj), and programmers Tom Fulp (the creator of the popular Newsgrounds Flash website), Brandon LaCava, and Nick Dryburgh. The Behemoth development studio is located in San Diego, California.

The company is known for producing simple games with Paladin's signature 2D style. Their first console game was “Alien Hominid” it gained critical acclaim by the media and the members of The Behemoth quickly gained status as indie developers focused on bringing old-school styles of video games back into mainstream gaming.  The Behemoth's second game, “Castle Crashers” Since its release on Xbox Live Arcade, “Castle Crashers” has become one of the most downloaded games, with over 2.6 million copies sold by end of 2011.

Image Left is “Castle Crashers”                                             Image right is "Alien Hominid”


























Typography Experiments










Logo Development











Tuesday, 18 December 2012

Unit 54. Zero Hour





Survival of the Fittest

Research

Inspiration





Proposal

  • ·      Quick Changing shots, always different from the shot previous never medium to medium a lot of close to body parts

  • ·      A lot of close ups especially to show expression i.e. fear

  • ·      Action and horror is the genre I am aiming to achieve

  • ·      Fast movement  and close ups of body parts and face shots

  • ·      Intense constant music to match the feel of the scene with flashing images and sometimes shaky camera work

  • ·      Constant movement unless adding a different feeling to the scene

  • ·      In similar locations not always geographically matching up but as long as it looks plausible and similar

  • ·      Dark scenes with eerie alleys and grotty scenes

  • ·      Props will be needed such as fake blood and weapons

  • ·      Clever plotting so its un predictable to give a jump factor

  • ·      Shots must really change rapidly in a chase scene to add a feeling of suspense, fear and make the audience react

  • ·      Even when standing still background music is need to get a real feeling or the area a minimum of background noise such as shuffling , scratching or animal noises

  • ·      The character will be a free runner of some sort or just physically fit to match the character bio

  • ·      He will wear casual clothing and talk relatively common

  • ·      The beginning involves a phone call going wrong shortly after followed by a zombie chasing him away from the scene leaving the phone behind

  • ·      The middle involves running, jumping and free running to out manoeuvre the zombies and the additional killing and surprise scenes

  • ·      The ending involves the character running or walking down into a dark ally and fading from sight


  • Target Audience

    The Target Audience is the selected highest percentage of viewers most likely to watch this film, being young males aged 15 to 25 predominantly student or part time worker usually in groups of three to seven with others of this type.  They will be sociable with each other but cut off from other groups of people up too date with the latest technology and social networks with a internet connection and mobile phone with a marital status of single.  Having at least one game console per household and one personal computer or laptop the selected audience will be lovers of film with a particular interest in horror, action and a keen interest in zombies.

    Definition

    Zombie apocalypse with multiple survivors striving for existence.


Time Table

Storyboard

Scene 1-2

Scene 2
Scene 3
 Scene 3 - 4
 Scene 4 - 5
Scene 5 - 6


















Scouting


Church

Derelict Street


Freaky abandoned Court

Dark ally

Bins ally

looking for angles

Camera angle scouting

long alley

end ally

camera angle for long ally

further up the ally


 stairs out of ally

middle of ally


end of ally

looking backwards on the ally

 Water Front

 Shot across towards the M-Shed

 Container for climbing?

 helmet for cameo appearance

Make Up Tests












The Film
Zero Hour
Chapter 4: Survival of the Fittest




Evaluation Process 


Survey Template


5 of 30 complete surveys 








Evaluation

The film is Zero Hour it has a run time of 13minutes and 30 seconds divided into 4 between me (Michael Gregory), Hayden Read, Tristan Greenhill and Kassian Taylor my part Chapter 4: Survival of the Fittest it has a run time of  3m 35s of which mostly showing chase's and climbing. The shots and camera angles work well, but i would like to have more close ups and quicker cuts to build more suspense of the situation the music fits the scenes but given more time i would add a variation of sound effects music and tighten the dubbing. while using Finalcut Pro X I learned a couple of techniques such as the blade tool to cut down clips using copy and paste and trimming clips.  I can detach audio and edit it separately i used some of the audio in audacity to play with the levels and tweak it slightly given more time i would have played with the levels more and made the sound transitions clearer. after reading the comments the average rating given was 7 and with the comments it was clear that the zombies were unrealistic and the equipment could have been better quality and with more time it could have been something seriously amazing. Looking at the surveys most people would like to see a full version and the most they would pay is £5 this to me seems like a fair price considering a full version would have a lot more work in it and a hell of a lot more makeup work and good quality cameras, i would like to use a HD camera and have dedicated actors to the project if i had this along with good make up and time on my side i would be happy to put a lot more effort into this and have better quality finish. using Finalcut Pro X was hard at first but after about 10 minutes was easy to come to grips with its a simple software but gives a professional finish. the reason for this type of film was because it is "in" at the moment and seemed a challenging genre to go with although it wasn't scary in any way it was good practice and allowed us to experiment with these techniques the use of ketchup in the fight scene was quite effective and fun to do the sound effects were recorded separately in some scenes you can tell but in others you cant this was all valuable experience unfortunately i dont think its professional standard, but it has character and its for that i like it after the weeks of preparation and research the practical side of it was pushed into a short space of time doing it  in one day and filming for seven hours straight it was tiring at towards the end the quality slowly dropped. If i were to do it again i would give more time for the filming and acting, get better equipment and work with people that are willing to as much work and effort in as me.